1
0
Fork 0
forked from forgejo/forgejo

[PORT] gitea##30237: Fix and rewrite contrast color calculation, fix project-related bugs

1. The previous color contrast calculation function was incorrect at
least for the `#84b6eb` where it output low-contrast white instead of
black. I've rewritten these functions now to accept hex colors and to
match GitHub's calculation and to output pure white/black for maximum
contrast. Before and after:
<img width="94" alt="Screenshot 2024-04-02 at 01 53 46"
src="00b39e15-a377-4458-95cf-ceec74b78228"><img
width="90" alt="Screenshot 2024-04-02 at 01 51 30"
src="1677067a-8d8f-47eb-82c0-76330deeb775">

2. Fix project-related issues:

- Expose the new `ContrastColor` function as template helper and use it
for project cards, replacing the previous JS solution which eliminates a
flash of wrong color on page load.
- Fix a bug where if editing a project title, the counter would get
lost.
- Move `rgbToHex` function to color utils.

Co-authored-by: delvh <dev.lh@web.de>
Co-authored-by: Giteabot <teabot@gitea.io>

---
Conflict resolution: Trivial.
(cherry picked from commit 36887ed3921d03f1864360c95bd2ecf853bfbe72)
This commit is contained in:
silverwind 2024-04-07 18:19:25 +02:00 committed by Gusted
parent 6f4827b3e0
commit f6c0c39f1a
No known key found for this signature in database
GPG key ID: FD821B732837125F
14 changed files with 136 additions and 195 deletions

View file

@ -4,22 +4,10 @@ package util
import (
"fmt"
"math"
"strconv"
"strings"
)
// Check similar implementation in web_src/js/utils/color.js and keep synchronization
// Return R, G, B values defined in reletive luminance
func getLuminanceRGB(channel float64) float64 {
sRGB := channel / 255
if sRGB <= 0.03928 {
return sRGB / 12.92
}
return math.Pow((sRGB+0.055)/1.055, 2.4)
}
// Get color as RGB values in 0..255 range from the hex color string (with or without #)
func HexToRBGColor(colorString string) (float64, float64, float64) {
hexString := colorString
@ -47,19 +35,23 @@ func HexToRBGColor(colorString string) (float64, float64, float64) {
return r, g, b
}
// return luminance given RGB channels
// Reference from: https://www.w3.org/WAI/GL/wiki/Relative_luminance
func GetLuminance(r, g, b float64) float64 {
R := getLuminanceRGB(r)
G := getLuminanceRGB(g)
B := getLuminanceRGB(b)
luminance := 0.2126*R + 0.7152*G + 0.0722*B
return luminance
// Returns relative luminance for a SRGB color - https://en.wikipedia.org/wiki/Relative_luminance
// Keep this in sync with web_src/js/utils/color.js
func GetRelativeLuminance(color string) float64 {
r, g, b := HexToRBGColor(color)
return (0.2126729*r + 0.7151522*g + 0.0721750*b) / 255
}
// Reference from: https://firsching.ch/github_labels.html
// In the future WCAG 3 APCA may be a better solution.
// Check if text should use light color based on RGB of background
func UseLightTextOnBackground(r, g, b float64) bool {
return GetLuminance(r, g, b) < 0.453
func UseLightText(backgroundColor string) bool {
return GetRelativeLuminance(backgroundColor) < 0.453
}
// Given a background color, returns a black or white foreground color that the highest
// contrast ratio. In the future, the APCA contrast function, or CSS `contrast-color` will be better.
// https://github.com/color-js/color.js/blob/eb7b53f7a13bb716ec8b28c7a56f052cd599acd9/src/contrast/APCA.js#L42
func ContrastColor(backgroundColor string) string {
if UseLightText(backgroundColor) {
return "#fff"
}
return "#000"
}