forked from forgejo/forgejo
Modify luminance calculation and extract related functions into single files (#24586)
Close #24508 Main changes: As discussed in the issue 1. Change luminance calculation function to use [Relative Luminance](https://www.w3.org/WAI/GL/wiki/Relative_luminance) 2. Move the luminance related functions into color.go/color.js 3. Add tests for both the files (Not sure if test cases are too many now) Before (tests included by `UseLightTextOnBackground` are labels started with `##`): https://try.gitea.io/HesterG/testrepo/labels After: <img width="1307" alt="Screen Shot 2023-05-08 at 13 37 55" src="https://user-images.githubusercontent.com/17645053/236742562-fdfc3a4d-2fab-466b-9613-96f2bf96b4bc.png"> <img width="1289" alt="Screen Shot 2023-05-08 at 13 38 06" src="https://user-images.githubusercontent.com/17645053/236742570-022db68e-cec0-43bb-888a-fc54f5332cc3.png"> <img width="1299" alt="Screen Shot 2023-05-08 at 13 38 20" src="https://user-images.githubusercontent.com/17645053/236742572-9af1de45-fb7f-460b-828d-ba25fae20f51.png"> --------- Co-authored-by: silverwind <me@silverwind.io> Co-authored-by: Giteabot <teabot@gitea.io>
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10 changed files with 238 additions and 81 deletions
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@ -20,6 +20,7 @@ import (
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"code.gitea.io/gitea/modules/markup"
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"code.gitea.io/gitea/modules/markup/markdown"
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"code.gitea.io/gitea/modules/setting"
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"code.gitea.io/gitea/modules/util"
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)
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// RenderCommitMessage renders commit message with XSS-safe and special links.
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@ -133,7 +134,9 @@ func RenderLabel(ctx context.Context, label *issues_model.Label) template.HTML {
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labelScope := label.ExclusiveScope()
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textColor := "#111"
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if label.UseLightTextColor() {
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r, g, b := util.HexToRBGColor(label.Color)
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// Determine if label text should be light or dark to be readable on background color
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if util.UseLightTextOnBackground(r, g, b) {
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textColor = "#eee"
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}
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@ -150,34 +153,30 @@ func RenderLabel(ctx context.Context, label *issues_model.Label) template.HTML {
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scopeText := RenderEmoji(ctx, labelScope)
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itemText := RenderEmoji(ctx, label.Name[len(labelScope)+1:])
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itemColor := label.Color
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scopeColor := label.Color
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if r, g, b, err := label.ColorRGB(); err == nil {
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// Make scope and item background colors slightly darker and lighter respectively.
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// More contrast needed with higher luminance, empirically tweaked.
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luminance := (0.299*r + 0.587*g + 0.114*b) / 255
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contrast := 0.01 + luminance*0.03
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// Ensure we add the same amount of contrast also near 0 and 1.
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darken := contrast + math.Max(luminance+contrast-1.0, 0.0)
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lighten := contrast + math.Max(contrast-luminance, 0.0)
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// Compute factor to keep RGB values proportional.
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darkenFactor := math.Max(luminance-darken, 0.0) / math.Max(luminance, 1.0/255.0)
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lightenFactor := math.Min(luminance+lighten, 1.0) / math.Max(luminance, 1.0/255.0)
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// Make scope and item background colors slightly darker and lighter respectively.
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// More contrast needed with higher luminance, empirically tweaked.
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luminance := util.GetLuminance(r, g, b)
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contrast := 0.01 + luminance*0.03
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// Ensure we add the same amount of contrast also near 0 and 1.
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darken := contrast + math.Max(luminance+contrast-1.0, 0.0)
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lighten := contrast + math.Max(contrast-luminance, 0.0)
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// Compute factor to keep RGB values proportional.
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darkenFactor := math.Max(luminance-darken, 0.0) / math.Max(luminance, 1.0/255.0)
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lightenFactor := math.Min(luminance+lighten, 1.0) / math.Max(luminance, 1.0/255.0)
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scopeBytes := []byte{
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uint8(math.Min(math.Round(r*darkenFactor), 255)),
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uint8(math.Min(math.Round(g*darkenFactor), 255)),
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uint8(math.Min(math.Round(b*darkenFactor), 255)),
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}
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itemBytes := []byte{
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uint8(math.Min(math.Round(r*lightenFactor), 255)),
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uint8(math.Min(math.Round(g*lightenFactor), 255)),
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uint8(math.Min(math.Round(b*lightenFactor), 255)),
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}
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itemColor = "#" + hex.EncodeToString(itemBytes)
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scopeColor = "#" + hex.EncodeToString(scopeBytes)
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scopeBytes := []byte{
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uint8(math.Min(math.Round(r*darkenFactor), 255)),
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uint8(math.Min(math.Round(g*darkenFactor), 255)),
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uint8(math.Min(math.Round(b*darkenFactor), 255)),
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}
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itemBytes := []byte{
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uint8(math.Min(math.Round(r*lightenFactor), 255)),
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uint8(math.Min(math.Round(g*lightenFactor), 255)),
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uint8(math.Min(math.Round(b*lightenFactor), 255)),
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}
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itemColor := "#" + hex.EncodeToString(itemBytes)
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scopeColor := "#" + hex.EncodeToString(scopeBytes)
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s := fmt.Sprintf("<span class='ui label scope-parent' title='%s'>"+
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"<div class='ui label scope-left' style='color: %s !important; background-color: %s !important'>%s</div>"+
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