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Modify luminance calculation and extract related functions into single files (#24586)

Close #24508

Main changes:
As discussed in the issue

1. Change luminance calculation function to use [Relative
Luminance](https://www.w3.org/WAI/GL/wiki/Relative_luminance)
2. Move the luminance related functions into color.go/color.js
3. Add tests for both the files (Not sure if test cases are too many
now)

Before (tests included by `UseLightTextOnBackground` are labels started
with `##`):
https://try.gitea.io/HesterG/testrepo/labels

After:
<img width="1307" alt="Screen Shot 2023-05-08 at 13 37 55"
src="https://user-images.githubusercontent.com/17645053/236742562-fdfc3a4d-2fab-466b-9613-96f2bf96b4bc.png">
<img width="1289" alt="Screen Shot 2023-05-08 at 13 38 06"
src="https://user-images.githubusercontent.com/17645053/236742570-022db68e-cec0-43bb-888a-fc54f5332cc3.png">
<img width="1299" alt="Screen Shot 2023-05-08 at 13 38 20"
src="https://user-images.githubusercontent.com/17645053/236742572-9af1de45-fb7f-460b-828d-ba25fae20f51.png">

---------

Co-authored-by: silverwind <me@silverwind.io>
Co-authored-by: Giteabot <teabot@gitea.io>
This commit is contained in:
Hester Gong 2023-05-10 19:19:03 +08:00 committed by GitHub
parent 0ca5adee16
commit ea7954f069
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 238 additions and 81 deletions

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@ -20,6 +20,7 @@ import (
"code.gitea.io/gitea/modules/markup"
"code.gitea.io/gitea/modules/markup/markdown"
"code.gitea.io/gitea/modules/setting"
"code.gitea.io/gitea/modules/util"
)
// RenderCommitMessage renders commit message with XSS-safe and special links.
@ -133,7 +134,9 @@ func RenderLabel(ctx context.Context, label *issues_model.Label) template.HTML {
labelScope := label.ExclusiveScope()
textColor := "#111"
if label.UseLightTextColor() {
r, g, b := util.HexToRBGColor(label.Color)
// Determine if label text should be light or dark to be readable on background color
if util.UseLightTextOnBackground(r, g, b) {
textColor = "#eee"
}
@ -150,34 +153,30 @@ func RenderLabel(ctx context.Context, label *issues_model.Label) template.HTML {
scopeText := RenderEmoji(ctx, labelScope)
itemText := RenderEmoji(ctx, label.Name[len(labelScope)+1:])
itemColor := label.Color
scopeColor := label.Color
if r, g, b, err := label.ColorRGB(); err == nil {
// Make scope and item background colors slightly darker and lighter respectively.
// More contrast needed with higher luminance, empirically tweaked.
luminance := (0.299*r + 0.587*g + 0.114*b) / 255
contrast := 0.01 + luminance*0.03
// Ensure we add the same amount of contrast also near 0 and 1.
darken := contrast + math.Max(luminance+contrast-1.0, 0.0)
lighten := contrast + math.Max(contrast-luminance, 0.0)
// Compute factor to keep RGB values proportional.
darkenFactor := math.Max(luminance-darken, 0.0) / math.Max(luminance, 1.0/255.0)
lightenFactor := math.Min(luminance+lighten, 1.0) / math.Max(luminance, 1.0/255.0)
// Make scope and item background colors slightly darker and lighter respectively.
// More contrast needed with higher luminance, empirically tweaked.
luminance := util.GetLuminance(r, g, b)
contrast := 0.01 + luminance*0.03
// Ensure we add the same amount of contrast also near 0 and 1.
darken := contrast + math.Max(luminance+contrast-1.0, 0.0)
lighten := contrast + math.Max(contrast-luminance, 0.0)
// Compute factor to keep RGB values proportional.
darkenFactor := math.Max(luminance-darken, 0.0) / math.Max(luminance, 1.0/255.0)
lightenFactor := math.Min(luminance+lighten, 1.0) / math.Max(luminance, 1.0/255.0)
scopeBytes := []byte{
uint8(math.Min(math.Round(r*darkenFactor), 255)),
uint8(math.Min(math.Round(g*darkenFactor), 255)),
uint8(math.Min(math.Round(b*darkenFactor), 255)),
}
itemBytes := []byte{
uint8(math.Min(math.Round(r*lightenFactor), 255)),
uint8(math.Min(math.Round(g*lightenFactor), 255)),
uint8(math.Min(math.Round(b*lightenFactor), 255)),
}
itemColor = "#" + hex.EncodeToString(itemBytes)
scopeColor = "#" + hex.EncodeToString(scopeBytes)
scopeBytes := []byte{
uint8(math.Min(math.Round(r*darkenFactor), 255)),
uint8(math.Min(math.Round(g*darkenFactor), 255)),
uint8(math.Min(math.Round(b*darkenFactor), 255)),
}
itemBytes := []byte{
uint8(math.Min(math.Round(r*lightenFactor), 255)),
uint8(math.Min(math.Round(g*lightenFactor), 255)),
uint8(math.Min(math.Round(b*lightenFactor), 255)),
}
itemColor := "#" + hex.EncodeToString(itemBytes)
scopeColor := "#" + hex.EncodeToString(scopeBytes)
s := fmt.Sprintf("<span class='ui label scope-parent' title='%s'>"+
"<div class='ui label scope-left' style='color: %s !important; background-color: %s !important'>%s</div>"+