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Multiple Queue improvements: LevelDB Wait on empty, shutdown empty shadow level queue, reduce goroutines etc (#15693)

* move shutdownfns, terminatefns and hammerfns out of separate goroutines

Coalesce the shutdownfns etc into a list of functions that get run at shutdown
rather then have them run at goroutines blocked on selects.

This may help reduce the background select/poll load in certain
configurations.

* The LevelDB queues can actually wait on empty instead of polling

Slight refactor to cause leveldb queues to wait on empty instead of polling.

* Shutdown the shadow level queue once it is empty

* Remove bytefifo additional goroutine for readToChan as it can just be run in run

* Remove additional removeWorkers goroutine for workers

* Simplify the AtShutdown and AtTerminate functions and add Channel Flusher

* Add shutdown flusher to CUQ

* move persistable channel shutdown stuff to Shutdown Fn

* Ensure that UPCQ has the correct config

* handle shutdown during the flushing

* reduce risk of race between zeroBoost and addWorkers

* prevent double shutdown

Signed-off-by: Andrew Thornton <art27@cantab.net>
This commit is contained in:
zeripath 2021-05-15 15:22:26 +01:00 committed by GitHub
parent 9f19c2b8cc
commit ba526ceffe
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GPG key ID: 4AEE18F83AFDEB23
24 changed files with 598 additions and 412 deletions

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@ -28,11 +28,15 @@ type ChannelUniqueQueueConfiguration ChannelQueueConfiguration
// only guaranteed whilst the task is waiting in the queue.
type ChannelUniqueQueue struct {
*WorkerPool
lock sync.Mutex
table map[Data]bool
exemplar interface{}
workers int
name string
lock sync.Mutex
table map[Data]bool
shutdownCtx context.Context
shutdownCtxCancel context.CancelFunc
terminateCtx context.Context
terminateCtxCancel context.CancelFunc
exemplar interface{}
workers int
name string
}
// NewChannelUniqueQueue create a memory channel queue
@ -45,11 +49,19 @@ func NewChannelUniqueQueue(handle HandlerFunc, cfg, exemplar interface{}) (Queue
if config.BatchLength == 0 {
config.BatchLength = 1
}
terminateCtx, terminateCtxCancel := context.WithCancel(context.Background())
shutdownCtx, shutdownCtxCancel := context.WithCancel(terminateCtx)
queue := &ChannelUniqueQueue{
table: map[Data]bool{},
exemplar: exemplar,
workers: config.Workers,
name: config.Name,
table: map[Data]bool{},
shutdownCtx: shutdownCtx,
shutdownCtxCancel: shutdownCtxCancel,
terminateCtx: terminateCtx,
terminateCtxCancel: terminateCtxCancel,
exemplar: exemplar,
workers: config.Workers,
name: config.Name,
}
queue.WorkerPool = NewWorkerPool(func(data ...Data) {
for _, datum := range data {
@ -65,17 +77,11 @@ func NewChannelUniqueQueue(handle HandlerFunc, cfg, exemplar interface{}) (Queue
}
// Run starts to run the queue
func (q *ChannelUniqueQueue) Run(atShutdown, atTerminate func(context.Context, func())) {
atShutdown(context.Background(), func() {
log.Warn("ChannelUniqueQueue: %s is not shutdownable!", q.name)
})
atTerminate(context.Background(), func() {
log.Warn("ChannelUniqueQueue: %s is not terminatable!", q.name)
})
func (q *ChannelUniqueQueue) Run(atShutdown, atTerminate func(func())) {
atShutdown(q.Shutdown)
atTerminate(q.Terminate)
log.Debug("ChannelUniqueQueue: %s Starting", q.name)
go func() {
_ = q.AddWorkers(q.workers, 0)
}()
_ = q.AddWorkers(q.workers, 0)
}
// Push will push data into the queue if the data is not already in the queue
@ -122,6 +128,39 @@ func (q *ChannelUniqueQueue) Has(data Data) (bool, error) {
return has, nil
}
// Shutdown processing from this queue
func (q *ChannelUniqueQueue) Shutdown() {
log.Trace("ChannelUniqueQueue: %s Shutting down", q.name)
select {
case <-q.shutdownCtx.Done():
return
default:
}
go func() {
log.Trace("ChannelUniqueQueue: %s Flushing", q.name)
if err := q.FlushWithContext(q.terminateCtx); err != nil {
log.Warn("ChannelUniqueQueue: %s Terminated before completed flushing", q.name)
return
}
log.Debug("ChannelUniqueQueue: %s Flushed", q.name)
}()
q.shutdownCtxCancel()
log.Debug("ChannelUniqueQueue: %s Shutdown", q.name)
}
// Terminate this queue and close the queue
func (q *ChannelUniqueQueue) Terminate() {
log.Trace("ChannelUniqueQueue: %s Terminating", q.name)
q.Shutdown()
select {
case <-q.terminateCtx.Done():
return
default:
}
q.terminateCtxCancel()
log.Debug("ChannelUniqueQueue: %s Terminated", q.name)
}
// Name returns the name of this queue
func (q *ChannelUniqueQueue) Name() string {
return q.name