forked from forgejo/forgejo
Integrate public as bindata optionally (#293)
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
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691 changed files with 305318 additions and 1272 deletions
180
vendor/github.com/ugorji/go/codec/rpc.go
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vendor/github.com/ugorji/go/codec/rpc.go
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// Copyright (c) 2012-2015 Ugorji Nwoke. All rights reserved.
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// Use of this source code is governed by a MIT license found in the LICENSE file.
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package codec
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import (
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"bufio"
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"io"
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"net/rpc"
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"sync"
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)
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// rpcEncodeTerminator allows a handler specify a []byte terminator to send after each Encode.
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//
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// Some codecs like json need to put a space after each encoded value, to serve as a
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// delimiter for things like numbers (else json codec will continue reading till EOF).
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type rpcEncodeTerminator interface {
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rpcEncodeTerminate() []byte
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}
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// Rpc provides a rpc Server or Client Codec for rpc communication.
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type Rpc interface {
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ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec
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ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec
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}
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// RpcCodecBuffered allows access to the underlying bufio.Reader/Writer
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// used by the rpc connection. It accomodates use-cases where the connection
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// should be used by rpc and non-rpc functions, e.g. streaming a file after
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// sending an rpc response.
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type RpcCodecBuffered interface {
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BufferedReader() *bufio.Reader
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BufferedWriter() *bufio.Writer
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}
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// -------------------------------------
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// rpcCodec defines the struct members and common methods.
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type rpcCodec struct {
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rwc io.ReadWriteCloser
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dec *Decoder
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enc *Encoder
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bw *bufio.Writer
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br *bufio.Reader
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mu sync.Mutex
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h Handle
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cls bool
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clsmu sync.RWMutex
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}
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func newRPCCodec(conn io.ReadWriteCloser, h Handle) rpcCodec {
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bw := bufio.NewWriter(conn)
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br := bufio.NewReader(conn)
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return rpcCodec{
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rwc: conn,
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bw: bw,
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br: br,
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enc: NewEncoder(bw, h),
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dec: NewDecoder(br, h),
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h: h,
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}
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}
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func (c *rpcCodec) BufferedReader() *bufio.Reader {
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return c.br
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}
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func (c *rpcCodec) BufferedWriter() *bufio.Writer {
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return c.bw
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}
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func (c *rpcCodec) write(obj1, obj2 interface{}, writeObj2, doFlush bool) (err error) {
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if c.isClosed() {
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return io.EOF
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}
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if err = c.enc.Encode(obj1); err != nil {
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return
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}
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t, tOk := c.h.(rpcEncodeTerminator)
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if tOk {
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c.bw.Write(t.rpcEncodeTerminate())
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}
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if writeObj2 {
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if err = c.enc.Encode(obj2); err != nil {
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return
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}
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if tOk {
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c.bw.Write(t.rpcEncodeTerminate())
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}
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}
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if doFlush {
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return c.bw.Flush()
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}
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return
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}
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func (c *rpcCodec) read(obj interface{}) (err error) {
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if c.isClosed() {
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return io.EOF
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}
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//If nil is passed in, we should still attempt to read content to nowhere.
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if obj == nil {
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var obj2 interface{}
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return c.dec.Decode(&obj2)
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}
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return c.dec.Decode(obj)
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}
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func (c *rpcCodec) isClosed() bool {
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c.clsmu.RLock()
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x := c.cls
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c.clsmu.RUnlock()
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return x
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}
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func (c *rpcCodec) Close() error {
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if c.isClosed() {
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return io.EOF
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}
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c.clsmu.Lock()
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c.cls = true
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c.clsmu.Unlock()
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return c.rwc.Close()
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}
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func (c *rpcCodec) ReadResponseBody(body interface{}) error {
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return c.read(body)
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}
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// -------------------------------------
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type goRpcCodec struct {
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rpcCodec
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}
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func (c *goRpcCodec) WriteRequest(r *rpc.Request, body interface{}) error {
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// Must protect for concurrent access as per API
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.write(r, body, true, true)
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}
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func (c *goRpcCodec) WriteResponse(r *rpc.Response, body interface{}) error {
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.write(r, body, true, true)
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}
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func (c *goRpcCodec) ReadResponseHeader(r *rpc.Response) error {
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return c.read(r)
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}
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func (c *goRpcCodec) ReadRequestHeader(r *rpc.Request) error {
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return c.read(r)
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}
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func (c *goRpcCodec) ReadRequestBody(body interface{}) error {
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return c.read(body)
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}
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// -------------------------------------
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// goRpc is the implementation of Rpc that uses the communication protocol
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// as defined in net/rpc package.
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type goRpc struct{}
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// GoRpc implements Rpc using the communication protocol defined in net/rpc package.
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// Its methods (ServerCodec and ClientCodec) return values that implement RpcCodecBuffered.
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var GoRpc goRpc
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func (x goRpc) ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec {
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return &goRpcCodec{newRPCCodec(conn, h)}
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}
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func (x goRpc) ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec {
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return &goRpcCodec{newRPCCodec(conn, h)}
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}
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var _ RpcCodecBuffered = (*rpcCodec)(nil) // ensure *rpcCodec implements RpcCodecBuffered
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