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Integrate public as bindata optionally (#293)

* Dropped unused codekit config

* Integrated dynamic and static bindata for public

* Ignore public bindata

* Add a general generate make task

* Integrated flexible public assets into web command

* Updated vendoring, added all missiong govendor deps

* Made the linter happy with the bindata and dynamic code

* Moved public bindata definition to modules directory

* Ignoring the new bindata path now

* Updated to the new public modules import path

* Updated public bindata command and drop the new prefix
This commit is contained in:
Thomas Boerger 2016-11-29 17:26:36 +01:00 committed by Lunny Xiao
parent 4680c349dd
commit b6a95a8cb3
691 changed files with 305318 additions and 1272 deletions

View file

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// Code generated by protoc-gen-go.
// source: LoadBalancer.proto
// DO NOT EDIT!
package proto
import proto1 "github.com/golang/protobuf/proto"
import math "math"
// Reference imports to suppress errors if they are not otherwise used.
var _ = proto1.Marshal
var _ = math.Inf
type LoadBalancerState struct {
BalancerOn *bool `protobuf:"varint,1,opt,name=balancer_on" json:"balancer_on,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *LoadBalancerState) Reset() { *m = LoadBalancerState{} }
func (m *LoadBalancerState) String() string { return proto1.CompactTextString(m) }
func (*LoadBalancerState) ProtoMessage() {}
func (m *LoadBalancerState) GetBalancerOn() bool {
if m != nil && m.BalancerOn != nil {
return *m.BalancerOn
}
return false
}
func init() {
}