forked from forgejo/forgejo
Integrate public as bindata optionally (#293)
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
This commit is contained in:
parent
4680c349dd
commit
b6a95a8cb3
691 changed files with 305318 additions and 1272 deletions
39
vendor/github.com/petar/GoLLRB/llrb/avgvar.go
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39
vendor/github.com/petar/GoLLRB/llrb/avgvar.go
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// Copyright 2010 Petar Maymounkov. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package llrb
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import "math"
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// avgVar maintains the average and variance of a stream of numbers
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// in a space-efficient manner.
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type avgVar struct {
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count int64
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sum, sumsq float64
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}
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func (av *avgVar) Init() {
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av.count = 0
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av.sum = 0.0
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av.sumsq = 0.0
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}
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func (av *avgVar) Add(sample float64) {
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av.count++
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av.sum += sample
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av.sumsq += sample * sample
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}
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func (av *avgVar) GetCount() int64 { return av.count }
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func (av *avgVar) GetAvg() float64 { return av.sum / float64(av.count) }
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func (av *avgVar) GetTotal() float64 { return av.sum }
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func (av *avgVar) GetVar() float64 {
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a := av.GetAvg()
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return av.sumsq/float64(av.count) - a*a
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}
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func (av *avgVar) GetStdDev() float64 { return math.Sqrt(av.GetVar()) }
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93
vendor/github.com/petar/GoLLRB/llrb/iterator.go
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93
vendor/github.com/petar/GoLLRB/llrb/iterator.go
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package llrb
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type ItemIterator func(i Item) bool
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//func (t *Tree) Ascend(iterator ItemIterator) {
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// t.AscendGreaterOrEqual(Inf(-1), iterator)
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//}
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func (t *LLRB) AscendRange(greaterOrEqual, lessThan Item, iterator ItemIterator) {
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t.ascendRange(t.root, greaterOrEqual, lessThan, iterator)
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}
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func (t *LLRB) ascendRange(h *Node, inf, sup Item, iterator ItemIterator) bool {
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if h == nil {
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return true
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}
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if !less(h.Item, sup) {
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return t.ascendRange(h.Left, inf, sup, iterator)
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}
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if less(h.Item, inf) {
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return t.ascendRange(h.Right, inf, sup, iterator)
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}
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if !t.ascendRange(h.Left, inf, sup, iterator) {
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return false
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}
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if !iterator(h.Item) {
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return false
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}
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return t.ascendRange(h.Right, inf, sup, iterator)
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}
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// AscendGreaterOrEqual will call iterator once for each element greater or equal to
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// pivot in ascending order. It will stop whenever the iterator returns false.
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func (t *LLRB) AscendGreaterOrEqual(pivot Item, iterator ItemIterator) {
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t.ascendGreaterOrEqual(t.root, pivot, iterator)
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}
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func (t *LLRB) ascendGreaterOrEqual(h *Node, pivot Item, iterator ItemIterator) bool {
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if h == nil {
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return true
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}
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if !less(h.Item, pivot) {
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if !t.ascendGreaterOrEqual(h.Left, pivot, iterator) {
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return false
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}
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if !iterator(h.Item) {
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return false
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}
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}
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return t.ascendGreaterOrEqual(h.Right, pivot, iterator)
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}
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func (t *LLRB) AscendLessThan(pivot Item, iterator ItemIterator) {
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t.ascendLessThan(t.root, pivot, iterator)
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}
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func (t *LLRB) ascendLessThan(h *Node, pivot Item, iterator ItemIterator) bool {
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if h == nil {
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return true
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}
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if !t.ascendLessThan(h.Left, pivot, iterator) {
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return false
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}
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if !iterator(h.Item) {
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return false
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}
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if less(h.Item, pivot) {
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return t.ascendLessThan(h.Left, pivot, iterator)
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}
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return true
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}
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// DescendLessOrEqual will call iterator once for each element less than the
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// pivot in descending order. It will stop whenever the iterator returns false.
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func (t *LLRB) DescendLessOrEqual(pivot Item, iterator ItemIterator) {
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t.descendLessOrEqual(t.root, pivot, iterator)
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}
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func (t *LLRB) descendLessOrEqual(h *Node, pivot Item, iterator ItemIterator) bool {
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if h == nil {
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return true
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}
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if less(h.Item, pivot) || !less(pivot, h.Item) {
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if !t.descendLessOrEqual(h.Right, pivot, iterator) {
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return false
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}
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if !iterator(h.Item) {
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return false
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}
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}
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return t.descendLessOrEqual(h.Left, pivot, iterator)
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}
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46
vendor/github.com/petar/GoLLRB/llrb/llrb-stats.go
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46
vendor/github.com/petar/GoLLRB/llrb/llrb-stats.go
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// Copyright 2010 Petar Maymounkov. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package llrb
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// GetHeight() returns an item in the tree with key @key, and it's height in the tree
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func (t *LLRB) GetHeight(key Item) (result Item, depth int) {
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return t.getHeight(t.root, key)
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}
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func (t *LLRB) getHeight(h *Node, item Item) (Item, int) {
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if h == nil {
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return nil, 0
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}
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if less(item, h.Item) {
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result, depth := t.getHeight(h.Left, item)
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return result, depth + 1
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}
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if less(h.Item, item) {
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result, depth := t.getHeight(h.Right, item)
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return result, depth + 1
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}
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return h.Item, 0
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}
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// HeightStats() returns the average and standard deviation of the height
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// of elements in the tree
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func (t *LLRB) HeightStats() (avg, stddev float64) {
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av := &avgVar{}
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heightStats(t.root, 0, av)
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return av.GetAvg(), av.GetStdDev()
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}
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func heightStats(h *Node, d int, av *avgVar) {
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if h == nil {
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return
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}
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av.Add(float64(d))
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if h.Left != nil {
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heightStats(h.Left, d+1, av)
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}
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if h.Right != nil {
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heightStats(h.Right, d+1, av)
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}
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}
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456
vendor/github.com/petar/GoLLRB/llrb/llrb.go
generated
vendored
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456
vendor/github.com/petar/GoLLRB/llrb/llrb.go
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@ -0,0 +1,456 @@
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// Copyright 2010 Petar Maymounkov. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// A Left-Leaning Red-Black (LLRB) implementation of 2-3 balanced binary search trees,
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// based on the following work:
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//
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// http://www.cs.princeton.edu/~rs/talks/LLRB/08Penn.pdf
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// http://www.cs.princeton.edu/~rs/talks/LLRB/LLRB.pdf
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// http://www.cs.princeton.edu/~rs/talks/LLRB/Java/RedBlackBST.java
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//
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// 2-3 trees (and the run-time equivalent 2-3-4 trees) are the de facto standard BST
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// algoritms found in implementations of Python, Java, and other libraries. The LLRB
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// implementation of 2-3 trees is a recent improvement on the traditional implementation,
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// observed and documented by Robert Sedgewick.
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//
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package llrb
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// Tree is a Left-Leaning Red-Black (LLRB) implementation of 2-3 trees
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type LLRB struct {
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count int
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root *Node
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}
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type Node struct {
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Item
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Left, Right *Node // Pointers to left and right child nodes
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Black bool // If set, the color of the link (incoming from the parent) is black
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// In the LLRB, new nodes are always red, hence the zero-value for node
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}
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type Item interface {
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Less(than Item) bool
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}
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//
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func less(x, y Item) bool {
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if x == pinf {
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return false
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}
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if x == ninf {
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return true
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}
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return x.Less(y)
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}
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// Inf returns an Item that is "bigger than" any other item, if sign is positive.
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// Otherwise it returns an Item that is "smaller than" any other item.
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func Inf(sign int) Item {
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if sign == 0 {
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panic("sign")
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}
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if sign > 0 {
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return pinf
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}
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return ninf
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}
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var (
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ninf = nInf{}
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pinf = pInf{}
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)
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type nInf struct{}
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func (nInf) Less(Item) bool {
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return true
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}
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type pInf struct{}
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func (pInf) Less(Item) bool {
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return false
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}
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// New() allocates a new tree
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func New() *LLRB {
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return &LLRB{}
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}
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// SetRoot sets the root node of the tree.
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// It is intended to be used by functions that deserialize the tree.
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func (t *LLRB) SetRoot(r *Node) {
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t.root = r
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}
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// Root returns the root node of the tree.
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// It is intended to be used by functions that serialize the tree.
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func (t *LLRB) Root() *Node {
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return t.root
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}
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// Len returns the number of nodes in the tree.
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func (t *LLRB) Len() int { return t.count }
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// Has returns true if the tree contains an element whose order is the same as that of key.
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func (t *LLRB) Has(key Item) bool {
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return t.Get(key) != nil
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}
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// Get retrieves an element from the tree whose order is the same as that of key.
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func (t *LLRB) Get(key Item) Item {
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h := t.root
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for h != nil {
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switch {
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case less(key, h.Item):
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h = h.Left
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case less(h.Item, key):
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h = h.Right
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default:
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return h.Item
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}
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}
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return nil
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}
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// Min returns the minimum element in the tree.
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func (t *LLRB) Min() Item {
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h := t.root
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if h == nil {
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return nil
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}
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for h.Left != nil {
|
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h = h.Left
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}
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return h.Item
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}
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// Max returns the maximum element in the tree.
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func (t *LLRB) Max() Item {
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h := t.root
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if h == nil {
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return nil
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}
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for h.Right != nil {
|
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h = h.Right
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}
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return h.Item
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}
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func (t *LLRB) ReplaceOrInsertBulk(items ...Item) {
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for _, i := range items {
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t.ReplaceOrInsert(i)
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}
|
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}
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func (t *LLRB) InsertNoReplaceBulk(items ...Item) {
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for _, i := range items {
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t.InsertNoReplace(i)
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}
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}
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// ReplaceOrInsert inserts item into the tree. If an existing
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// element has the same order, it is removed from the tree and returned.
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func (t *LLRB) ReplaceOrInsert(item Item) Item {
|
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if item == nil {
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panic("inserting nil item")
|
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}
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var replaced Item
|
||||
t.root, replaced = t.replaceOrInsert(t.root, item)
|
||||
t.root.Black = true
|
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if replaced == nil {
|
||||
t.count++
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}
|
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return replaced
|
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}
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||||
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||||
func (t *LLRB) replaceOrInsert(h *Node, item Item) (*Node, Item) {
|
||||
if h == nil {
|
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return newNode(item), nil
|
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}
|
||||
|
||||
h = walkDownRot23(h)
|
||||
|
||||
var replaced Item
|
||||
if less(item, h.Item) { // BUG
|
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h.Left, replaced = t.replaceOrInsert(h.Left, item)
|
||||
} else if less(h.Item, item) {
|
||||
h.Right, replaced = t.replaceOrInsert(h.Right, item)
|
||||
} else {
|
||||
replaced, h.Item = h.Item, item
|
||||
}
|
||||
|
||||
h = walkUpRot23(h)
|
||||
|
||||
return h, replaced
|
||||
}
|
||||
|
||||
// InsertNoReplace inserts item into the tree. If an existing
|
||||
// element has the same order, both elements remain in the tree.
|
||||
func (t *LLRB) InsertNoReplace(item Item) {
|
||||
if item == nil {
|
||||
panic("inserting nil item")
|
||||
}
|
||||
t.root = t.insertNoReplace(t.root, item)
|
||||
t.root.Black = true
|
||||
t.count++
|
||||
}
|
||||
|
||||
func (t *LLRB) insertNoReplace(h *Node, item Item) *Node {
|
||||
if h == nil {
|
||||
return newNode(item)
|
||||
}
|
||||
|
||||
h = walkDownRot23(h)
|
||||
|
||||
if less(item, h.Item) {
|
||||
h.Left = t.insertNoReplace(h.Left, item)
|
||||
} else {
|
||||
h.Right = t.insertNoReplace(h.Right, item)
|
||||
}
|
||||
|
||||
return walkUpRot23(h)
|
||||
}
|
||||
|
||||
// Rotation driver routines for 2-3 algorithm
|
||||
|
||||
func walkDownRot23(h *Node) *Node { return h }
|
||||
|
||||
func walkUpRot23(h *Node) *Node {
|
||||
if isRed(h.Right) && !isRed(h.Left) {
|
||||
h = rotateLeft(h)
|
||||
}
|
||||
|
||||
if isRed(h.Left) && isRed(h.Left.Left) {
|
||||
h = rotateRight(h)
|
||||
}
|
||||
|
||||
if isRed(h.Left) && isRed(h.Right) {
|
||||
flip(h)
|
||||
}
|
||||
|
||||
return h
|
||||
}
|
||||
|
||||
// Rotation driver routines for 2-3-4 algorithm
|
||||
|
||||
func walkDownRot234(h *Node) *Node {
|
||||
if isRed(h.Left) && isRed(h.Right) {
|
||||
flip(h)
|
||||
}
|
||||
|
||||
return h
|
||||
}
|
||||
|
||||
func walkUpRot234(h *Node) *Node {
|
||||
if isRed(h.Right) && !isRed(h.Left) {
|
||||
h = rotateLeft(h)
|
||||
}
|
||||
|
||||
if isRed(h.Left) && isRed(h.Left.Left) {
|
||||
h = rotateRight(h)
|
||||
}
|
||||
|
||||
return h
|
||||
}
|
||||
|
||||
// DeleteMin deletes the minimum element in the tree and returns the
|
||||
// deleted item or nil otherwise.
|
||||
func (t *LLRB) DeleteMin() Item {
|
||||
var deleted Item
|
||||
t.root, deleted = deleteMin(t.root)
|
||||
if t.root != nil {
|
||||
t.root.Black = true
|
||||
}
|
||||
if deleted != nil {
|
||||
t.count--
|
||||
}
|
||||
return deleted
|
||||
}
|
||||
|
||||
// deleteMin code for LLRB 2-3 trees
|
||||
func deleteMin(h *Node) (*Node, Item) {
|
||||
if h == nil {
|
||||
return nil, nil
|
||||
}
|
||||
if h.Left == nil {
|
||||
return nil, h.Item
|
||||
}
|
||||
|
||||
if !isRed(h.Left) && !isRed(h.Left.Left) {
|
||||
h = moveRedLeft(h)
|
||||
}
|
||||
|
||||
var deleted Item
|
||||
h.Left, deleted = deleteMin(h.Left)
|
||||
|
||||
return fixUp(h), deleted
|
||||
}
|
||||
|
||||
// DeleteMax deletes the maximum element in the tree and returns
|
||||
// the deleted item or nil otherwise
|
||||
func (t *LLRB) DeleteMax() Item {
|
||||
var deleted Item
|
||||
t.root, deleted = deleteMax(t.root)
|
||||
if t.root != nil {
|
||||
t.root.Black = true
|
||||
}
|
||||
if deleted != nil {
|
||||
t.count--
|
||||
}
|
||||
return deleted
|
||||
}
|
||||
|
||||
func deleteMax(h *Node) (*Node, Item) {
|
||||
if h == nil {
|
||||
return nil, nil
|
||||
}
|
||||
if isRed(h.Left) {
|
||||
h = rotateRight(h)
|
||||
}
|
||||
if h.Right == nil {
|
||||
return nil, h.Item
|
||||
}
|
||||
if !isRed(h.Right) && !isRed(h.Right.Left) {
|
||||
h = moveRedRight(h)
|
||||
}
|
||||
var deleted Item
|
||||
h.Right, deleted = deleteMax(h.Right)
|
||||
|
||||
return fixUp(h), deleted
|
||||
}
|
||||
|
||||
// Delete deletes an item from the tree whose key equals key.
|
||||
// The deleted item is return, otherwise nil is returned.
|
||||
func (t *LLRB) Delete(key Item) Item {
|
||||
var deleted Item
|
||||
t.root, deleted = t.delete(t.root, key)
|
||||
if t.root != nil {
|
||||
t.root.Black = true
|
||||
}
|
||||
if deleted != nil {
|
||||
t.count--
|
||||
}
|
||||
return deleted
|
||||
}
|
||||
|
||||
func (t *LLRB) delete(h *Node, item Item) (*Node, Item) {
|
||||
var deleted Item
|
||||
if h == nil {
|
||||
return nil, nil
|
||||
}
|
||||
if less(item, h.Item) {
|
||||
if h.Left == nil { // item not present. Nothing to delete
|
||||
return h, nil
|
||||
}
|
||||
if !isRed(h.Left) && !isRed(h.Left.Left) {
|
||||
h = moveRedLeft(h)
|
||||
}
|
||||
h.Left, deleted = t.delete(h.Left, item)
|
||||
} else {
|
||||
if isRed(h.Left) {
|
||||
h = rotateRight(h)
|
||||
}
|
||||
// If @item equals @h.Item and no right children at @h
|
||||
if !less(h.Item, item) && h.Right == nil {
|
||||
return nil, h.Item
|
||||
}
|
||||
// PETAR: Added 'h.Right != nil' below
|
||||
if h.Right != nil && !isRed(h.Right) && !isRed(h.Right.Left) {
|
||||
h = moveRedRight(h)
|
||||
}
|
||||
// If @item equals @h.Item, and (from above) 'h.Right != nil'
|
||||
if !less(h.Item, item) {
|
||||
var subDeleted Item
|
||||
h.Right, subDeleted = deleteMin(h.Right)
|
||||
if subDeleted == nil {
|
||||
panic("logic")
|
||||
}
|
||||
deleted, h.Item = h.Item, subDeleted
|
||||
} else { // Else, @item is bigger than @h.Item
|
||||
h.Right, deleted = t.delete(h.Right, item)
|
||||
}
|
||||
}
|
||||
|
||||
return fixUp(h), deleted
|
||||
}
|
||||
|
||||
// Internal node manipulation routines
|
||||
|
||||
func newNode(item Item) *Node { return &Node{Item: item} }
|
||||
|
||||
func isRed(h *Node) bool {
|
||||
if h == nil {
|
||||
return false
|
||||
}
|
||||
return !h.Black
|
||||
}
|
||||
|
||||
func rotateLeft(h *Node) *Node {
|
||||
x := h.Right
|
||||
if x.Black {
|
||||
panic("rotating a black link")
|
||||
}
|
||||
h.Right = x.Left
|
||||
x.Left = h
|
||||
x.Black = h.Black
|
||||
h.Black = false
|
||||
return x
|
||||
}
|
||||
|
||||
func rotateRight(h *Node) *Node {
|
||||
x := h.Left
|
||||
if x.Black {
|
||||
panic("rotating a black link")
|
||||
}
|
||||
h.Left = x.Right
|
||||
x.Right = h
|
||||
x.Black = h.Black
|
||||
h.Black = false
|
||||
return x
|
||||
}
|
||||
|
||||
// REQUIRE: Left and Right children must be present
|
||||
func flip(h *Node) {
|
||||
h.Black = !h.Black
|
||||
h.Left.Black = !h.Left.Black
|
||||
h.Right.Black = !h.Right.Black
|
||||
}
|
||||
|
||||
// REQUIRE: Left and Right children must be present
|
||||
func moveRedLeft(h *Node) *Node {
|
||||
flip(h)
|
||||
if isRed(h.Right.Left) {
|
||||
h.Right = rotateRight(h.Right)
|
||||
h = rotateLeft(h)
|
||||
flip(h)
|
||||
}
|
||||
return h
|
||||
}
|
||||
|
||||
// REQUIRE: Left and Right children must be present
|
||||
func moveRedRight(h *Node) *Node {
|
||||
flip(h)
|
||||
if isRed(h.Left.Left) {
|
||||
h = rotateRight(h)
|
||||
flip(h)
|
||||
}
|
||||
return h
|
||||
}
|
||||
|
||||
func fixUp(h *Node) *Node {
|
||||
if isRed(h.Right) {
|
||||
h = rotateLeft(h)
|
||||
}
|
||||
|
||||
if isRed(h.Left) && isRed(h.Left.Left) {
|
||||
h = rotateRight(h)
|
||||
}
|
||||
|
||||
if isRed(h.Left) && isRed(h.Right) {
|
||||
flip(h)
|
||||
}
|
||||
|
||||
return h
|
||||
}
|
17
vendor/github.com/petar/GoLLRB/llrb/util.go
generated
vendored
Normal file
17
vendor/github.com/petar/GoLLRB/llrb/util.go
generated
vendored
Normal file
|
@ -0,0 +1,17 @@
|
|||
// Copyright 2010 Petar Maymounkov. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package llrb
|
||||
|
||||
type Int int
|
||||
|
||||
func (x Int) Less(than Item) bool {
|
||||
return x < than.(Int)
|
||||
}
|
||||
|
||||
type String string
|
||||
|
||||
func (x String) Less(than Item) bool {
|
||||
return x < than.(String)
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue