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Integrate public as bindata optionally (#293)

* Dropped unused codekit config

* Integrated dynamic and static bindata for public

* Ignore public bindata

* Add a general generate make task

* Integrated flexible public assets into web command

* Updated vendoring, added all missiong govendor deps

* Made the linter happy with the bindata and dynamic code

* Moved public bindata definition to modules directory

* Ignoring the new bindata path now

* Updated to the new public modules import path

* Updated public bindata command and drop the new prefix
This commit is contained in:
Thomas Boerger 2016-11-29 17:26:36 +01:00 committed by Lunny Xiao
parent 4680c349dd
commit b6a95a8cb3
691 changed files with 305318 additions and 1272 deletions

27
vendor/github.com/petar/GoLLRB/LICENSE generated vendored Normal file
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Copyright (c) 2010, Petar Maymounkov
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
(*) Redistributions of source code must retain the above copyright notice, this list
of conditions and the following disclaimer.
(*) Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
(*) Neither the name of Petar Maymounkov nor the names of its contributors may be
used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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// Copyright 2010 Petar Maymounkov. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package llrb
import "math"
// avgVar maintains the average and variance of a stream of numbers
// in a space-efficient manner.
type avgVar struct {
count int64
sum, sumsq float64
}
func (av *avgVar) Init() {
av.count = 0
av.sum = 0.0
av.sumsq = 0.0
}
func (av *avgVar) Add(sample float64) {
av.count++
av.sum += sample
av.sumsq += sample * sample
}
func (av *avgVar) GetCount() int64 { return av.count }
func (av *avgVar) GetAvg() float64 { return av.sum / float64(av.count) }
func (av *avgVar) GetTotal() float64 { return av.sum }
func (av *avgVar) GetVar() float64 {
a := av.GetAvg()
return av.sumsq/float64(av.count) - a*a
}
func (av *avgVar) GetStdDev() float64 { return math.Sqrt(av.GetVar()) }

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package llrb
type ItemIterator func(i Item) bool
//func (t *Tree) Ascend(iterator ItemIterator) {
// t.AscendGreaterOrEqual(Inf(-1), iterator)
//}
func (t *LLRB) AscendRange(greaterOrEqual, lessThan Item, iterator ItemIterator) {
t.ascendRange(t.root, greaterOrEqual, lessThan, iterator)
}
func (t *LLRB) ascendRange(h *Node, inf, sup Item, iterator ItemIterator) bool {
if h == nil {
return true
}
if !less(h.Item, sup) {
return t.ascendRange(h.Left, inf, sup, iterator)
}
if less(h.Item, inf) {
return t.ascendRange(h.Right, inf, sup, iterator)
}
if !t.ascendRange(h.Left, inf, sup, iterator) {
return false
}
if !iterator(h.Item) {
return false
}
return t.ascendRange(h.Right, inf, sup, iterator)
}
// AscendGreaterOrEqual will call iterator once for each element greater or equal to
// pivot in ascending order. It will stop whenever the iterator returns false.
func (t *LLRB) AscendGreaterOrEqual(pivot Item, iterator ItemIterator) {
t.ascendGreaterOrEqual(t.root, pivot, iterator)
}
func (t *LLRB) ascendGreaterOrEqual(h *Node, pivot Item, iterator ItemIterator) bool {
if h == nil {
return true
}
if !less(h.Item, pivot) {
if !t.ascendGreaterOrEqual(h.Left, pivot, iterator) {
return false
}
if !iterator(h.Item) {
return false
}
}
return t.ascendGreaterOrEqual(h.Right, pivot, iterator)
}
func (t *LLRB) AscendLessThan(pivot Item, iterator ItemIterator) {
t.ascendLessThan(t.root, pivot, iterator)
}
func (t *LLRB) ascendLessThan(h *Node, pivot Item, iterator ItemIterator) bool {
if h == nil {
return true
}
if !t.ascendLessThan(h.Left, pivot, iterator) {
return false
}
if !iterator(h.Item) {
return false
}
if less(h.Item, pivot) {
return t.ascendLessThan(h.Left, pivot, iterator)
}
return true
}
// DescendLessOrEqual will call iterator once for each element less than the
// pivot in descending order. It will stop whenever the iterator returns false.
func (t *LLRB) DescendLessOrEqual(pivot Item, iterator ItemIterator) {
t.descendLessOrEqual(t.root, pivot, iterator)
}
func (t *LLRB) descendLessOrEqual(h *Node, pivot Item, iterator ItemIterator) bool {
if h == nil {
return true
}
if less(h.Item, pivot) || !less(pivot, h.Item) {
if !t.descendLessOrEqual(h.Right, pivot, iterator) {
return false
}
if !iterator(h.Item) {
return false
}
}
return t.descendLessOrEqual(h.Left, pivot, iterator)
}

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// Copyright 2010 Petar Maymounkov. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package llrb
// GetHeight() returns an item in the tree with key @key, and it's height in the tree
func (t *LLRB) GetHeight(key Item) (result Item, depth int) {
return t.getHeight(t.root, key)
}
func (t *LLRB) getHeight(h *Node, item Item) (Item, int) {
if h == nil {
return nil, 0
}
if less(item, h.Item) {
result, depth := t.getHeight(h.Left, item)
return result, depth + 1
}
if less(h.Item, item) {
result, depth := t.getHeight(h.Right, item)
return result, depth + 1
}
return h.Item, 0
}
// HeightStats() returns the average and standard deviation of the height
// of elements in the tree
func (t *LLRB) HeightStats() (avg, stddev float64) {
av := &avgVar{}
heightStats(t.root, 0, av)
return av.GetAvg(), av.GetStdDev()
}
func heightStats(h *Node, d int, av *avgVar) {
if h == nil {
return
}
av.Add(float64(d))
if h.Left != nil {
heightStats(h.Left, d+1, av)
}
if h.Right != nil {
heightStats(h.Right, d+1, av)
}
}

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// Copyright 2010 Petar Maymounkov. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// A Left-Leaning Red-Black (LLRB) implementation of 2-3 balanced binary search trees,
// based on the following work:
//
// http://www.cs.princeton.edu/~rs/talks/LLRB/08Penn.pdf
// http://www.cs.princeton.edu/~rs/talks/LLRB/LLRB.pdf
// http://www.cs.princeton.edu/~rs/talks/LLRB/Java/RedBlackBST.java
//
// 2-3 trees (and the run-time equivalent 2-3-4 trees) are the de facto standard BST
// algoritms found in implementations of Python, Java, and other libraries. The LLRB
// implementation of 2-3 trees is a recent improvement on the traditional implementation,
// observed and documented by Robert Sedgewick.
//
package llrb
// Tree is a Left-Leaning Red-Black (LLRB) implementation of 2-3 trees
type LLRB struct {
count int
root *Node
}
type Node struct {
Item
Left, Right *Node // Pointers to left and right child nodes
Black bool // If set, the color of the link (incoming from the parent) is black
// In the LLRB, new nodes are always red, hence the zero-value for node
}
type Item interface {
Less(than Item) bool
}
//
func less(x, y Item) bool {
if x == pinf {
return false
}
if x == ninf {
return true
}
return x.Less(y)
}
// Inf returns an Item that is "bigger than" any other item, if sign is positive.
// Otherwise it returns an Item that is "smaller than" any other item.
func Inf(sign int) Item {
if sign == 0 {
panic("sign")
}
if sign > 0 {
return pinf
}
return ninf
}
var (
ninf = nInf{}
pinf = pInf{}
)
type nInf struct{}
func (nInf) Less(Item) bool {
return true
}
type pInf struct{}
func (pInf) Less(Item) bool {
return false
}
// New() allocates a new tree
func New() *LLRB {
return &LLRB{}
}
// SetRoot sets the root node of the tree.
// It is intended to be used by functions that deserialize the tree.
func (t *LLRB) SetRoot(r *Node) {
t.root = r
}
// Root returns the root node of the tree.
// It is intended to be used by functions that serialize the tree.
func (t *LLRB) Root() *Node {
return t.root
}
// Len returns the number of nodes in the tree.
func (t *LLRB) Len() int { return t.count }
// Has returns true if the tree contains an element whose order is the same as that of key.
func (t *LLRB) Has(key Item) bool {
return t.Get(key) != nil
}
// Get retrieves an element from the tree whose order is the same as that of key.
func (t *LLRB) Get(key Item) Item {
h := t.root
for h != nil {
switch {
case less(key, h.Item):
h = h.Left
case less(h.Item, key):
h = h.Right
default:
return h.Item
}
}
return nil
}
// Min returns the minimum element in the tree.
func (t *LLRB) Min() Item {
h := t.root
if h == nil {
return nil
}
for h.Left != nil {
h = h.Left
}
return h.Item
}
// Max returns the maximum element in the tree.
func (t *LLRB) Max() Item {
h := t.root
if h == nil {
return nil
}
for h.Right != nil {
h = h.Right
}
return h.Item
}
func (t *LLRB) ReplaceOrInsertBulk(items ...Item) {
for _, i := range items {
t.ReplaceOrInsert(i)
}
}
func (t *LLRB) InsertNoReplaceBulk(items ...Item) {
for _, i := range items {
t.InsertNoReplace(i)
}
}
// ReplaceOrInsert inserts item into the tree. If an existing
// element has the same order, it is removed from the tree and returned.
func (t *LLRB) ReplaceOrInsert(item Item) Item {
if item == nil {
panic("inserting nil item")
}
var replaced Item
t.root, replaced = t.replaceOrInsert(t.root, item)
t.root.Black = true
if replaced == nil {
t.count++
}
return replaced
}
func (t *LLRB) replaceOrInsert(h *Node, item Item) (*Node, Item) {
if h == nil {
return newNode(item), nil
}
h = walkDownRot23(h)
var replaced Item
if less(item, h.Item) { // BUG
h.Left, replaced = t.replaceOrInsert(h.Left, item)
} else if less(h.Item, item) {
h.Right, replaced = t.replaceOrInsert(h.Right, item)
} else {
replaced, h.Item = h.Item, item
}
h = walkUpRot23(h)
return h, replaced
}
// InsertNoReplace inserts item into the tree. If an existing
// element has the same order, both elements remain in the tree.
func (t *LLRB) InsertNoReplace(item Item) {
if item == nil {
panic("inserting nil item")
}
t.root = t.insertNoReplace(t.root, item)
t.root.Black = true
t.count++
}
func (t *LLRB) insertNoReplace(h *Node, item Item) *Node {
if h == nil {
return newNode(item)
}
h = walkDownRot23(h)
if less(item, h.Item) {
h.Left = t.insertNoReplace(h.Left, item)
} else {
h.Right = t.insertNoReplace(h.Right, item)
}
return walkUpRot23(h)
}
// Rotation driver routines for 2-3 algorithm
func walkDownRot23(h *Node) *Node { return h }
func walkUpRot23(h *Node) *Node {
if isRed(h.Right) && !isRed(h.Left) {
h = rotateLeft(h)
}
if isRed(h.Left) && isRed(h.Left.Left) {
h = rotateRight(h)
}
if isRed(h.Left) && isRed(h.Right) {
flip(h)
}
return h
}
// Rotation driver routines for 2-3-4 algorithm
func walkDownRot234(h *Node) *Node {
if isRed(h.Left) && isRed(h.Right) {
flip(h)
}
return h
}
func walkUpRot234(h *Node) *Node {
if isRed(h.Right) && !isRed(h.Left) {
h = rotateLeft(h)
}
if isRed(h.Left) && isRed(h.Left.Left) {
h = rotateRight(h)
}
return h
}
// DeleteMin deletes the minimum element in the tree and returns the
// deleted item or nil otherwise.
func (t *LLRB) DeleteMin() Item {
var deleted Item
t.root, deleted = deleteMin(t.root)
if t.root != nil {
t.root.Black = true
}
if deleted != nil {
t.count--
}
return deleted
}
// deleteMin code for LLRB 2-3 trees
func deleteMin(h *Node) (*Node, Item) {
if h == nil {
return nil, nil
}
if h.Left == nil {
return nil, h.Item
}
if !isRed(h.Left) && !isRed(h.Left.Left) {
h = moveRedLeft(h)
}
var deleted Item
h.Left, deleted = deleteMin(h.Left)
return fixUp(h), deleted
}
// DeleteMax deletes the maximum element in the tree and returns
// the deleted item or nil otherwise
func (t *LLRB) DeleteMax() Item {
var deleted Item
t.root, deleted = deleteMax(t.root)
if t.root != nil {
t.root.Black = true
}
if deleted != nil {
t.count--
}
return deleted
}
func deleteMax(h *Node) (*Node, Item) {
if h == nil {
return nil, nil
}
if isRed(h.Left) {
h = rotateRight(h)
}
if h.Right == nil {
return nil, h.Item
}
if !isRed(h.Right) && !isRed(h.Right.Left) {
h = moveRedRight(h)
}
var deleted Item
h.Right, deleted = deleteMax(h.Right)
return fixUp(h), deleted
}
// Delete deletes an item from the tree whose key equals key.
// The deleted item is return, otherwise nil is returned.
func (t *LLRB) Delete(key Item) Item {
var deleted Item
t.root, deleted = t.delete(t.root, key)
if t.root != nil {
t.root.Black = true
}
if deleted != nil {
t.count--
}
return deleted
}
func (t *LLRB) delete(h *Node, item Item) (*Node, Item) {
var deleted Item
if h == nil {
return nil, nil
}
if less(item, h.Item) {
if h.Left == nil { // item not present. Nothing to delete
return h, nil
}
if !isRed(h.Left) && !isRed(h.Left.Left) {
h = moveRedLeft(h)
}
h.Left, deleted = t.delete(h.Left, item)
} else {
if isRed(h.Left) {
h = rotateRight(h)
}
// If @item equals @h.Item and no right children at @h
if !less(h.Item, item) && h.Right == nil {
return nil, h.Item
}
// PETAR: Added 'h.Right != nil' below
if h.Right != nil && !isRed(h.Right) && !isRed(h.Right.Left) {
h = moveRedRight(h)
}
// If @item equals @h.Item, and (from above) 'h.Right != nil'
if !less(h.Item, item) {
var subDeleted Item
h.Right, subDeleted = deleteMin(h.Right)
if subDeleted == nil {
panic("logic")
}
deleted, h.Item = h.Item, subDeleted
} else { // Else, @item is bigger than @h.Item
h.Right, deleted = t.delete(h.Right, item)
}
}
return fixUp(h), deleted
}
// Internal node manipulation routines
func newNode(item Item) *Node { return &Node{Item: item} }
func isRed(h *Node) bool {
if h == nil {
return false
}
return !h.Black
}
func rotateLeft(h *Node) *Node {
x := h.Right
if x.Black {
panic("rotating a black link")
}
h.Right = x.Left
x.Left = h
x.Black = h.Black
h.Black = false
return x
}
func rotateRight(h *Node) *Node {
x := h.Left
if x.Black {
panic("rotating a black link")
}
h.Left = x.Right
x.Right = h
x.Black = h.Black
h.Black = false
return x
}
// REQUIRE: Left and Right children must be present
func flip(h *Node) {
h.Black = !h.Black
h.Left.Black = !h.Left.Black
h.Right.Black = !h.Right.Black
}
// REQUIRE: Left and Right children must be present
func moveRedLeft(h *Node) *Node {
flip(h)
if isRed(h.Right.Left) {
h.Right = rotateRight(h.Right)
h = rotateLeft(h)
flip(h)
}
return h
}
// REQUIRE: Left and Right children must be present
func moveRedRight(h *Node) *Node {
flip(h)
if isRed(h.Left.Left) {
h = rotateRight(h)
flip(h)
}
return h
}
func fixUp(h *Node) *Node {
if isRed(h.Right) {
h = rotateLeft(h)
}
if isRed(h.Left) && isRed(h.Left.Left) {
h = rotateRight(h)
}
if isRed(h.Left) && isRed(h.Right) {
flip(h)
}
return h
}

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// Copyright 2010 Petar Maymounkov. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package llrb
type Int int
func (x Int) Less(than Item) bool {
return x < than.(Int)
}
type String string
func (x String) Less(than Item) bool {
return x < than.(String)
}