forked from forgejo/forgejo
Integrate public as bindata optionally (#293)
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
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691 changed files with 305318 additions and 1272 deletions
158
vendor/github.com/elazarl/go-bindata-assetfs/assetfs.go
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vendored
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158
vendor/github.com/elazarl/go-bindata-assetfs/assetfs.go
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package assetfs
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import (
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"bytes"
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"errors"
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"io"
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"io/ioutil"
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"net/http"
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"os"
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"path"
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"path/filepath"
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"time"
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)
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var (
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defaultFileTimestamp = time.Now()
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)
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// FakeFile implements os.FileInfo interface for a given path and size
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type FakeFile struct {
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// Path is the path of this file
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Path string
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// Dir marks of the path is a directory
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Dir bool
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// Len is the length of the fake file, zero if it is a directory
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Len int64
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// Timestamp is the ModTime of this file
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Timestamp time.Time
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}
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func (f *FakeFile) Name() string {
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_, name := filepath.Split(f.Path)
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return name
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}
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func (f *FakeFile) Mode() os.FileMode {
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mode := os.FileMode(0644)
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if f.Dir {
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return mode | os.ModeDir
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}
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return mode
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}
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func (f *FakeFile) ModTime() time.Time {
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return f.Timestamp
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}
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func (f *FakeFile) Size() int64 {
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return f.Len
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}
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func (f *FakeFile) IsDir() bool {
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return f.Mode().IsDir()
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}
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func (f *FakeFile) Sys() interface{} {
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return nil
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}
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// AssetFile implements http.File interface for a no-directory file with content
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type AssetFile struct {
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*bytes.Reader
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io.Closer
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FakeFile
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}
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func NewAssetFile(name string, content []byte, timestamp time.Time) *AssetFile {
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if timestamp.IsZero() {
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timestamp = defaultFileTimestamp
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}
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return &AssetFile{
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bytes.NewReader(content),
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ioutil.NopCloser(nil),
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FakeFile{name, false, int64(len(content)), timestamp}}
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}
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func (f *AssetFile) Readdir(count int) ([]os.FileInfo, error) {
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return nil, errors.New("not a directory")
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}
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func (f *AssetFile) Size() int64 {
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return f.FakeFile.Size()
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}
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func (f *AssetFile) Stat() (os.FileInfo, error) {
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return f, nil
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}
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// AssetDirectory implements http.File interface for a directory
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type AssetDirectory struct {
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AssetFile
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ChildrenRead int
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Children []os.FileInfo
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}
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func NewAssetDirectory(name string, children []string, fs *AssetFS) *AssetDirectory {
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fileinfos := make([]os.FileInfo, 0, len(children))
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for _, child := range children {
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_, err := fs.AssetDir(filepath.Join(name, child))
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fileinfos = append(fileinfos, &FakeFile{child, err == nil, 0, time.Time{}})
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}
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return &AssetDirectory{
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AssetFile{
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bytes.NewReader(nil),
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ioutil.NopCloser(nil),
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FakeFile{name, true, 0, time.Time{}},
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},
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0,
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fileinfos}
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}
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func (f *AssetDirectory) Readdir(count int) ([]os.FileInfo, error) {
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if count <= 0 {
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return f.Children, nil
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}
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if f.ChildrenRead+count > len(f.Children) {
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count = len(f.Children) - f.ChildrenRead
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}
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rv := f.Children[f.ChildrenRead : f.ChildrenRead+count]
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f.ChildrenRead += count
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return rv, nil
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}
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func (f *AssetDirectory) Stat() (os.FileInfo, error) {
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return f, nil
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}
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// AssetFS implements http.FileSystem, allowing
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// embedded files to be served from net/http package.
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type AssetFS struct {
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// Asset should return content of file in path if exists
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Asset func(path string) ([]byte, error)
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// AssetDir should return list of files in the path
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AssetDir func(path string) ([]string, error)
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// AssetInfo should return the info of file in path if exists
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AssetInfo func(path string) (os.FileInfo, error)
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// Prefix would be prepended to http requests
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Prefix string
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}
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func (fs *AssetFS) Open(name string) (http.File, error) {
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name = path.Join(fs.Prefix, name)
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if len(name) > 0 && name[0] == '/' {
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name = name[1:]
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}
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if b, err := fs.Asset(name); err == nil {
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timestamp := defaultFileTimestamp
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if info, err := fs.AssetInfo(name); err == nil {
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timestamp = info.ModTime()
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}
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return NewAssetFile(name, b, timestamp), nil
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}
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if children, err := fs.AssetDir(name); err == nil {
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return NewAssetDirectory(name, children, fs), nil
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} else {
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return nil, err
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}
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}
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