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Antoine GIRARD 2018-05-19 14:49:46 +02:00 committed by Lunny Xiao
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# smat State Machine Assisted Testing
The concept is simple, describe valid uses of your library as states and actions. States describe which actions are possible, and with what probability they should occur. Actions mutate the context and transition to another state.
By doing this, two things are possible:
1. Use [go-fuzz](https://github.com/dvyukov/go-fuzz) to find/test interesting sequences of operations on your library.
2. Automate longevity testing of your application by performing long sequences of valid operations.
**NOTE**: both of these can also incorporate validation logic (not just failure detection by building validation into the state machine)
## Status
The API is still not stable. This is brand new and we'll probably change things we don't like...
[![Build Status](https://travis-ci.org/mschoch/smat.svg?branch=master)](https://travis-ci.org/mschoch/smat)
[![Coverage Status](https://coveralls.io/repos/github/mschoch/smat/badge.svg?branch=master)](https://coveralls.io/github/mschoch/smat?branch=master)
[![GoDoc](https://godoc.org/github.com/mschoch/smat?status.svg)](https://godoc.org/github.com/mschoch/smat)
[![codebeat badge](https://codebeat.co/badges/c3ff6180-a241-4128-97f0-fa6bf6f48752)](https://codebeat.co/projects/github-com-mschoch-smat)
[![Go Report Card](https://goreportcard.com/badge/github.com/mschoch/smat)](https://goreportcard.com/report/github.com/mschoch/smat)
## License
Apache 2.0
## How do I use it?
### smat.Context
Choose a structure to keep track of any state. You pass in an instance of this when you start, and it will be passed to every action when it executes. The actions may mutate this context.
For example, consider a database library, once you open a database handle, you need to use it inside of the other actions. So you might use a structure like:
```
type context struct {
db *DB
}
```
### smat.State
A state represents a state that your application/library can be in, and the probabilities thats certain actions should be taken.
For example, consider a database library, in a state where the database is open, there many things you can do. Let's consider just two right now, you can set a value, or you can delete a value.
```
func dbOpen(next byte) smat.ActionID {
return smat.PercentExecute(next,
smat.PercentAction{50, setValue},
smat.PercentAction{50, deleteValue},
)
}
```
This says that in the open state, there are two valid actions, 50% of the time you should set a value and 50% of the time you should delete a value. **NOTE**: these percentages are just for characterizing the test workload.
### smat.Action
Actions are functions that do some work, optionally mutate the context, and indicate the next state to transition to. Below we see an example action to set value in a database.
```
func setValueFunc(ctx smat.Context) (next smat.State, err error) {
// type assert to our custom context type
context := ctx.(*context)
// perform the operation
err = context.db.Set("k", "v")
if err != nil {
return nil, err
}
// return the new state
return dbOpen, nil
}
```
### smat.ActionID and smat.ActionMap
Actions are just functions, and since we can't compare functions in Go, we need to introduce an external identifier for them. This allows us to build a bi-directional mapping which we'll take advantage of later.
```
const (
setup smat.ActionID = iota
teardown
setValue
deleteValue
)
var actionMap = smat.ActionMap{
setup: setupFunc,
teardown: teardownFunc,
setValue: setValueFunc,
deleteValue: deleteValueFunc,
}
```
### smat.ActionSeq
A common way that many users think about a library is as a sequence of actions to be performed. Using the ActionID's that we've already seen we can build up sequences of operations.
```
actionSeq := smat.ActionSeq{
open,
setValue,
setValue,
setValue,
}
```
Notice that we build these actions using the constants we defined above, and because of this we can have a bi-directional mapping between a stream of bytes (driving the state machine) and a sequence of actions to be performed.
## Fuzzing
We've built a lot of pieces, lets wire it up to go-fuzz.
```
func Fuzz(data []byte) int {
return smat.Fuzz(&context{}, setup, teardown, actionMap, data)
}
```
* The first argument is an instance of context structure.
* The second argument is the ActionID of our setup function. The setup function does not consume any of the input stream and is used to initialize the context and determine the start state.
* The third argument is the teardown function. This will be called unconditionally to clean up any resources associated with the test.
* The fourth argument is the actionMap which maps all ActionIDs to Actions.
* The fifth argument is the data passed in from the go-fuzz application.
### Generating Initial go-fuzz Corpus
Earlier we mentioned the bi-directional mapping between Actions and the byte stream driving the state machine. We can now leverage this to build the inital go-fuzz corpus.
Using the `ActinSeq`s we learned about earlier we can build up a list of them as:
var actionSeqs = []smat.ActionSeq{...}
Then, we can write them out to disk using:
```
for i, actionSeq := range actionSeqs {
byteSequence, err := actionSeq.ByteEncoding(&context{}, setup, teardown, actionMap)
if err != nil {
// handle error
}
os.MkdirAll("workdir/corpus", 0700)
ioutil.WriteFile(fmt.Sprintf("workdir/corpus/%d", i), byteSequence, 0600)
}
```
You can then either put this into a test case or a main application depending on your needs.
## Longevity Testing
Fuzzing is great, but most of your corpus is likely to be shorter meaningful sequences. And go-fuzz works to find shortest sequences that cause problems, but sometimes you actually want to explore longer sequences that appear to go-fuzz as not triggering additional code coverage.
For these cases we have another helper you can use:
```
Longevity(ctx, setup, teardown, actionMap, 0, closeChan)
```
The first four arguments are the same, the last two are:
* random seed used to ensure repeatable tests
* closeChan (chan struct{}) - close this channel if you want the function to stop and return ErrClosed, otherwise it will run forever
## Examples
See the examples directory for a working example that tests some BoltDB functionality.

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// Copyright (c) 2016 Marty Schoch
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an "AS
// IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
// express or implied. See the License for the specific language
// governing permissions and limitations under the License.
package smat
// ActionSeq represents a sequence of actions, used for populating a corpus
// of byte sequences for the corresponding fuzz tests
type ActionSeq []ActionID
// ByteEncoding runs the FSM to produce a byte sequence to trigger the
// desired action
func (a ActionSeq) ByteEncoding(ctx Context, setup, teardown ActionID, actionMap ActionMap) ([]byte, error) {
setupFunc, teardownFunc, err := actionMap.findSetupTeardown(setup, teardown)
if err != nil {
return nil, err
}
state, err := setupFunc(ctx)
if err != nil {
return nil, err
}
defer func() {
_, _ = teardownFunc(ctx)
}()
var rv []byte
for _, actionID := range a {
b, err := probeStateForAction(state, actionID)
if err != nil {
return nil, err
}
rv = append(rv, b)
action, ok := actionMap[actionID]
if !ok {
continue
}
state, err = action(ctx)
if err != nil {
return nil, err
}
}
return rv, nil
}
func probeStateForAction(state State, actionID ActionID) (byte, error) {
for i := 0; i < 256; i++ {
nextActionID := state(byte(i))
if nextActionID == actionID {
return byte(i), nil
}
}
return 0, ErrActionNotPossible
}

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// Copyright (c) 2016 Marty Schoch
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an "AS
// IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
// express or implied. See the License for the specific language
// governing permissions and limitations under the License.
package smat
import (
"bufio"
"bytes"
"fmt"
"io"
"io/ioutil"
"log"
"math/rand"
)
// Logger is a configurable logger used by this package
// by default output is discarded
var Logger = log.New(ioutil.Discard, "smat ", log.LstdFlags)
// Context is a container for any user state
type Context interface{}
// State is a function which describes which action to perform in the event
// that a particular byte is seen
type State func(next byte) ActionID
// PercentAction describes the frequency with which an action should occur
// for example: Action{Percent:10, Action:DonateMoney} means that 10% of
// the time you should donate money.
type PercentAction struct {
Percent int
Action ActionID
}
// Action is any function which returns the next state to transition to
// it can optionally mutate the provided context object
// if any error occurs, it may return an error which will abort execution
type Action func(Context) (State, error)
// ActionID is a unique identifier for an action
type ActionID int
// NopAction does nothing and simply continues to the next input
var NopAction ActionID = -1
// ActionMap is a mapping form ActionID to Action
type ActionMap map[ActionID]Action
func (a ActionMap) findSetupTeardown(setup, teardown ActionID) (Action, Action, error) {
setupFunc, ok := a[setup]
if !ok {
return nil, nil, ErrSetupMissing
}
teardownFunc, ok := a[teardown]
if !ok {
return nil, nil, ErrTeardownMissing
}
return setupFunc, teardownFunc, nil
}
// Fuzz runs the fuzzing state machine with the provided context
// first, the setup action is executed unconditionally
// the start state is determined by this action
// actionMap is a lookup table for all actions
// the data byte slice determines all future state transitions
// finally, the teardown action is executed unconditionally for cleanup
func Fuzz(ctx Context, setup, teardown ActionID, actionMap ActionMap, data []byte) int {
reader := bytes.NewReader(data)
err := runReader(ctx, setup, teardown, actionMap, reader, nil)
if err != nil {
panic(err)
}
return 1
}
// Longevity runs the state machine with the provided context
// first, the setup action is executed unconditionally
// the start state is determined by this action
// actionMap is a lookup table for all actions
// random bytes are generated to determine all future state transitions
// finally, the teardown action is executed unconditionally for cleanup
func Longevity(ctx Context, setup, teardown ActionID, actionMap ActionMap, seed int64, closeChan chan struct{}) error {
source := rand.NewSource(seed)
return runReader(ctx, setup, teardown, actionMap, rand.New(source), closeChan)
}
var (
// ErrSetupMissing is returned when the setup action cannot be found
ErrSetupMissing = fmt.Errorf("setup action missing")
// ErrTeardownMissing is returned when the teardown action cannot be found
ErrTeardownMissing = fmt.Errorf("teardown action missing")
// ErrClosed is returned when the closeChan was closed to cancel the op
ErrClosed = fmt.Errorf("closed")
// ErrActionNotPossible is returned when an action is encountered in a
// FuzzCase that is not possible in the current state
ErrActionNotPossible = fmt.Errorf("action not possible in state")
)
func runReader(ctx Context, setup, teardown ActionID, actionMap ActionMap, r io.Reader, closeChan chan struct{}) error {
setupFunc, teardownFunc, err := actionMap.findSetupTeardown(setup, teardown)
if err != nil {
return err
}
Logger.Printf("invoking setup action")
state, err := setupFunc(ctx)
if err != nil {
return err
}
defer func() {
Logger.Printf("invoking teardown action")
_, _ = teardownFunc(ctx)
}()
reader := bufio.NewReader(r)
for next, err := reader.ReadByte(); err == nil; next, err = reader.ReadByte() {
select {
case <-closeChan:
return ErrClosed
default:
actionID := state(next)
action, ok := actionMap[actionID]
if !ok {
Logger.Printf("no such action defined, continuing")
continue
}
Logger.Printf("invoking action - %d", actionID)
state, err = action(ctx)
if err != nil {
Logger.Printf("it was action %d that returned err %v", actionID, err)
return err
}
}
}
return err
}
// PercentExecute interprets the next byte as a random value and normalizes it
// to values 0-99, it then looks to see which action should be execued based
// on the action distributions
func PercentExecute(next byte, pas ...PercentAction) ActionID {
percent := int(99 * int(next) / 255)
sofar := 0
for _, pa := range pas {
sofar = sofar + pa.Percent
if percent < sofar {
return pa.Action
}
}
return NopAction
}