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Rename almost all Ctx functions (#22071)

This commit is contained in:
Lunny Xiao 2022-12-10 10:46:31 +08:00 committed by GitHub
parent 097d4e30b1
commit 68704532c2
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78 changed files with 562 additions and 611 deletions

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@ -242,18 +242,12 @@ func (t *Team) LoadMembers(ctx context.Context) (err error) {
}
// UnitEnabled returns if the team has the given unit type enabled
func (t *Team) UnitEnabled(tp unit.Type) bool {
return t.UnitAccessMode(tp) > perm.AccessModeNone
func (t *Team) UnitEnabled(ctx context.Context, tp unit.Type) bool {
return t.UnitAccessMode(ctx, tp) > perm.AccessModeNone
}
// UnitAccessMode returns if the team has the given unit type enabled
// it is called in templates, should not be replaced by `UnitAccessModeCtx(ctx ...)`
func (t *Team) UnitAccessMode(tp unit.Type) perm.AccessMode { // Notice: It will be used in template, don't remove it directly
return t.UnitAccessModeCtx(db.DefaultContext, tp)
}
// UnitAccessModeCtx returns if the team has the given unit type enabled
func (t *Team) UnitAccessModeCtx(ctx context.Context, tp unit.Type) perm.AccessMode {
func (t *Team) UnitAccessMode(ctx context.Context, tp unit.Type) perm.AccessMode {
if err := t.getUnits(ctx); err != nil {
log.Warn("Error loading team (ID: %d) units: %s", t.ID, err.Error())
}