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Support http service graceful restart (#416)

* support http service graceful restart

* fix dependencies
This commit is contained in:
Lunny Xiao 2016-12-31 09:00:33 +08:00 committed by GitHub
parent fa60cf0ea4
commit 527c2dd665
20 changed files with 1919 additions and 3 deletions

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The MIT License (MIT)
Copyright (c) 2014 Ben Johnson
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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clock [![Build Status](https://drone.io/github.com/benbjohnson/clock/status.png)](https://drone.io/github.com/benbjohnson/clock/latest) [![Coverage Status](https://coveralls.io/repos/benbjohnson/clock/badge.png?branch=master)](https://coveralls.io/r/benbjohnson/clock?branch=master) [![GoDoc](https://godoc.org/github.com/benbjohnson/clock?status.png)](https://godoc.org/github.com/benbjohnson/clock) ![Project status](http://img.shields.io/status/experimental.png?color=red)
=====
Clock is a small library for mocking time in Go. It provides an interface
around the standard library's [`time`][time] package so that the application
can use the realtime clock while tests can use the mock clock.
[time]: http://golang.org/pkg/time/
## Usage
### Realtime Clock
Your application can maintain a `Clock` variable that will allow realtime and
mock clocks to be interchangable. For example, if you had an `Application` type:
```go
import "github.com/benbjohnson/clock"
type Application struct {
Clock clock.Clock
}
```
You could initialize it to use the realtime clock like this:
```go
var app Application
app.Clock = clock.New()
...
```
Then all timers and time-related functionality should be performed from the
`Clock` variable.
### Mocking time
In your tests, you will want to use a `Mock` clock:
```go
import (
"testing"
"github.com/benbjohnson/clock"
)
func TestApplication_DoSomething(t *testing.T) {
mock := clock.NewMock()
app := Application{Clock: mock}
...
}
```
Now that you've initialized your application to use the mock clock, you can
adjust the time programmatically. The mock clock always starts from the Unix
epoch (midnight, Jan 1, 1970 UTC).
### Controlling time
The mock clock provides the same functions that the standard library's `time`
package provides. For example, to find the current time, you use the `Now()`
function:
```go
mock := clock.NewMock()
// Find the current time.
mock.Now().UTC() // 1970-01-01 00:00:00 +0000 UTC
// Move the clock forward.
mock.Add(2 * time.Hour)
// Check the time again. It's 2 hours later!
mock.Now().UTC() // 1970-01-01 02:00:00 +0000 UTC
```
Timers and Tickers are also controlled by this same mock clock. They will only
execute when the clock is moved forward:
```
mock := clock.NewMock()
count := 0
// Kick off a timer to increment every 1 mock second.
go func() {
ticker := clock.Ticker(1 * time.Second)
for {
<-ticker.C
count++
}
}()
runtime.Gosched()
// Move the clock forward 10 second.
mock.Add(10 * time.Second)
// This prints 10.
fmt.Println(count)
```

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package clock
import (
"runtime"
"sort"
"sync"
"time"
)
// Clock represents an interface to the functions in the standard library time
// package. Two implementations are available in the clock package. The first
// is a real-time clock which simply wraps the time package's functions. The
// second is a mock clock which will only make forward progress when
// programmatically adjusted.
type Clock interface {
After(d time.Duration) <-chan time.Time
AfterFunc(d time.Duration, f func()) *Timer
Now() time.Time
Sleep(d time.Duration)
Tick(d time.Duration) <-chan time.Time
Ticker(d time.Duration) *Ticker
Timer(d time.Duration) *Timer
}
// New returns an instance of a real-time clock.
func New() Clock {
return &clock{}
}
// clock implements a real-time clock by simply wrapping the time package functions.
type clock struct{}
func (c *clock) After(d time.Duration) <-chan time.Time { return time.After(d) }
func (c *clock) AfterFunc(d time.Duration, f func()) *Timer {
return &Timer{timer: time.AfterFunc(d, f)}
}
func (c *clock) Now() time.Time { return time.Now() }
func (c *clock) Sleep(d time.Duration) { time.Sleep(d) }
func (c *clock) Tick(d time.Duration) <-chan time.Time { return time.Tick(d) }
func (c *clock) Ticker(d time.Duration) *Ticker {
t := time.NewTicker(d)
return &Ticker{C: t.C, ticker: t}
}
func (c *clock) Timer(d time.Duration) *Timer {
t := time.NewTimer(d)
return &Timer{C: t.C, timer: t}
}
// Mock represents a mock clock that only moves forward programmically.
// It can be preferable to a real-time clock when testing time-based functionality.
type Mock struct {
mu sync.Mutex
now time.Time // current time
timers clockTimers // tickers & timers
calls Calls
waiting []waiting
callsMutex sync.Mutex
}
// NewMock returns an instance of a mock clock.
// The current time of the mock clock on initialization is the Unix epoch.
func NewMock() *Mock {
return &Mock{now: time.Unix(0, 0)}
}
// Add moves the current time of the mock clock forward by the duration.
// This should only be called from a single goroutine at a time.
func (m *Mock) Add(d time.Duration) {
// Calculate the final current time.
t := m.now.Add(d)
// Continue to execute timers until there are no more before the new time.
for {
if !m.runNextTimer(t) {
break
}
}
// Ensure that we end with the new time.
m.mu.Lock()
m.now = t
m.mu.Unlock()
// Give a small buffer to make sure the other goroutines get handled.
gosched()
}
// runNextTimer executes the next timer in chronological order and moves the
// current time to the timer's next tick time. The next time is not executed if
// it's next time if after the max time. Returns true if a timer is executed.
func (m *Mock) runNextTimer(max time.Time) bool {
m.mu.Lock()
// Sort timers by time.
sort.Sort(m.timers)
// If we have no more timers then exit.
if len(m.timers) == 0 {
m.mu.Unlock()
return false
}
// Retrieve next timer. Exit if next tick is after new time.
t := m.timers[0]
if t.Next().After(max) {
m.mu.Unlock()
return false
}
// Move "now" forward and unlock clock.
m.now = t.Next()
m.mu.Unlock()
// Execute timer.
t.Tick(m.now)
return true
}
// After waits for the duration to elapse and then sends the current time on the returned channel.
func (m *Mock) After(d time.Duration) <-chan time.Time {
defer m.inc(&m.calls.After)
return m.Timer(d).C
}
// AfterFunc waits for the duration to elapse and then executes a function.
// A Timer is returned that can be stopped.
func (m *Mock) AfterFunc(d time.Duration, f func()) *Timer {
defer m.inc(&m.calls.AfterFunc)
t := m.Timer(d)
t.C = nil
t.fn = f
return t
}
// Now returns the current wall time on the mock clock.
func (m *Mock) Now() time.Time {
defer m.inc(&m.calls.Now)
m.mu.Lock()
defer m.mu.Unlock()
return m.now
}
// Sleep pauses the goroutine for the given duration on the mock clock.
// The clock must be moved forward in a separate goroutine.
func (m *Mock) Sleep(d time.Duration) {
defer m.inc(&m.calls.Sleep)
<-m.After(d)
}
// Tick is a convenience function for Ticker().
// It will return a ticker channel that cannot be stopped.
func (m *Mock) Tick(d time.Duration) <-chan time.Time {
defer m.inc(&m.calls.Tick)
return m.Ticker(d).C
}
// Ticker creates a new instance of Ticker.
func (m *Mock) Ticker(d time.Duration) *Ticker {
defer m.inc(&m.calls.Ticker)
m.mu.Lock()
defer m.mu.Unlock()
ch := make(chan time.Time)
t := &Ticker{
C: ch,
c: ch,
mock: m,
d: d,
next: m.now.Add(d),
}
m.timers = append(m.timers, (*internalTicker)(t))
return t
}
// Timer creates a new instance of Timer.
func (m *Mock) Timer(d time.Duration) *Timer {
defer m.inc(&m.calls.Timer)
m.mu.Lock()
defer m.mu.Unlock()
ch := make(chan time.Time)
t := &Timer{
C: ch,
c: ch,
mock: m,
next: m.now.Add(d),
}
m.timers = append(m.timers, (*internalTimer)(t))
return t
}
func (m *Mock) removeClockTimer(t clockTimer) {
m.mu.Lock()
defer m.mu.Unlock()
for i, timer := range m.timers {
if timer == t {
copy(m.timers[i:], m.timers[i+1:])
m.timers[len(m.timers)-1] = nil
m.timers = m.timers[:len(m.timers)-1]
break
}
}
sort.Sort(m.timers)
}
func (m *Mock) inc(addr *uint32) {
m.callsMutex.Lock()
defer m.callsMutex.Unlock()
*addr++
var newWaiting []waiting
for _, w := range m.waiting {
if m.calls.atLeast(w.expected) {
close(w.done)
continue
}
newWaiting = append(newWaiting, w)
}
m.waiting = newWaiting
}
// Wait waits for at least the relevant calls before returning. The expected
// Calls are always over the lifetime of the Mock. Values in the Calls struct
// are used as the minimum number of calls, this allows you to wait for only
// the calls you care about.
func (m *Mock) Wait(s Calls) {
m.callsMutex.Lock()
if m.calls.atLeast(s) {
m.callsMutex.Unlock()
return
}
done := make(chan struct{})
m.waiting = append(m.waiting, waiting{expected: s, done: done})
m.callsMutex.Unlock()
<-done
}
// clockTimer represents an object with an associated start time.
type clockTimer interface {
Next() time.Time
Tick(time.Time)
}
// clockTimers represents a list of sortable timers.
type clockTimers []clockTimer
func (a clockTimers) Len() int { return len(a) }
func (a clockTimers) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a clockTimers) Less(i, j int) bool { return a[i].Next().Before(a[j].Next()) }
// Timer represents a single event.
// The current time will be sent on C, unless the timer was created by AfterFunc.
type Timer struct {
C <-chan time.Time
c chan time.Time
timer *time.Timer // realtime impl, if set
next time.Time // next tick time
mock *Mock // mock clock, if set
fn func() // AfterFunc function, if set
}
// Stop turns off the ticker.
func (t *Timer) Stop() {
if t.timer != nil {
t.timer.Stop()
} else {
t.mock.removeClockTimer((*internalTimer)(t))
}
}
type internalTimer Timer
func (t *internalTimer) Next() time.Time { return t.next }
func (t *internalTimer) Tick(now time.Time) {
if t.fn != nil {
t.fn()
} else {
t.c <- now
}
t.mock.removeClockTimer((*internalTimer)(t))
gosched()
}
// Ticker holds a channel that receives "ticks" at regular intervals.
type Ticker struct {
C <-chan time.Time
c chan time.Time
ticker *time.Ticker // realtime impl, if set
next time.Time // next tick time
mock *Mock // mock clock, if set
d time.Duration // time between ticks
}
// Stop turns off the ticker.
func (t *Ticker) Stop() {
if t.ticker != nil {
t.ticker.Stop()
} else {
t.mock.removeClockTimer((*internalTicker)(t))
}
}
type internalTicker Ticker
func (t *internalTicker) Next() time.Time { return t.next }
func (t *internalTicker) Tick(now time.Time) {
select {
case t.c <- now:
case <-time.After(1 * time.Millisecond):
}
t.next = now.Add(t.d)
gosched()
}
// Sleep momentarily so that other goroutines can process.
func gosched() { runtime.Gosched() }
// Calls keeps track of the count of calls for each of the methods on the Clock
// interface.
type Calls struct {
After uint32
AfterFunc uint32
Now uint32
Sleep uint32
Tick uint32
Ticker uint32
Timer uint32
}
// atLeast returns true if at least the number of calls in o have been made.
func (c Calls) atLeast(o Calls) bool {
if c.After < o.After {
return false
}
if c.AfterFunc < o.AfterFunc {
return false
}
if c.Now < o.Now {
return false
}
if c.Sleep < o.Sleep {
return false
}
if c.Tick < o.Tick {
return false
}
if c.Ticker < o.Ticker {
return false
}
if c.Timer < o.Timer {
return false
}
return true
}
type waiting struct {
expected Calls
done chan struct{}
}