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Improve status table implementation (#879)

* Remove superfluous defer calls

* Improve status table implementation as well

This would probably only help with large, high-traffic installs
This commit is contained in:
Andrew 2017-02-09 01:39:06 -05:00 committed by Lunny Xiao
parent 13973348df
commit 1da7dd3da9
3 changed files with 29 additions and 12 deletions

View file

@ -14,36 +14,34 @@ import (
// in different goroutines.
type StatusTable struct {
lock sync.RWMutex
pool map[string]bool
pool map[string]struct{}
}
// NewStatusTable initializes and returns a new StatusTable object.
func NewStatusTable() *StatusTable {
return &StatusTable{
pool: make(map[string]bool),
pool: make(map[string]struct{}),
}
}
// Start sets value of given name to true in the pool.
func (p *StatusTable) Start(name string) {
p.lock.Lock()
defer p.lock.Unlock()
p.pool[name] = true
p.pool[name] = struct{}{}
p.lock.Unlock()
}
// Stop sets value of given name to false in the pool.
func (p *StatusTable) Stop(name string) {
p.lock.Lock()
defer p.lock.Unlock()
p.pool[name] = false
delete(p.pool, name)
p.lock.Unlock()
}
// IsRunning checks if value of given name is set to true in the pool.
func (p *StatusTable) IsRunning(name string) bool {
p.lock.RLock()
defer p.lock.RUnlock()
return p.pool[name]
_, ok := p.pool[name]
p.lock.RUnlock()
return ok
}