forked from forgejo/forgejo
Improve status table implementation (#879)
* Remove superfluous defer calls * Improve status table implementation as well This would probably only help with large, high-traffic installs
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13973348df
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3 changed files with 29 additions and 12 deletions
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@ -14,36 +14,34 @@ import (
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// in different goroutines.
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type StatusTable struct {
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lock sync.RWMutex
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pool map[string]bool
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pool map[string]struct{}
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}
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// NewStatusTable initializes and returns a new StatusTable object.
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func NewStatusTable() *StatusTable {
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return &StatusTable{
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pool: make(map[string]bool),
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pool: make(map[string]struct{}),
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}
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}
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// Start sets value of given name to true in the pool.
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func (p *StatusTable) Start(name string) {
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p.lock.Lock()
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defer p.lock.Unlock()
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p.pool[name] = true
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p.pool[name] = struct{}{}
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p.lock.Unlock()
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}
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// Stop sets value of given name to false in the pool.
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func (p *StatusTable) Stop(name string) {
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p.lock.Lock()
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defer p.lock.Unlock()
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p.pool[name] = false
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delete(p.pool, name)
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p.lock.Unlock()
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}
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// IsRunning checks if value of given name is set to true in the pool.
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func (p *StatusTable) IsRunning(name string) bool {
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p.lock.RLock()
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defer p.lock.RUnlock()
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return p.pool[name]
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_, ok := p.pool[name]
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p.lock.RUnlock()
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return ok
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}
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